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Category: Programming

The Thrill of the Fight 2

March 4, 2023 Liam

The sequel to The Thrill of the Fight with multiplayer, improved mechanics and career mode.

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Posted in: C#, Portfolio, Unity Filed under: 2023, Halfbrick, VR

Fruit Ninja VR 2

March 3, 2021 Liam

The sequel to Fruit Ninja VR with exploration, more game modes and new weapons.

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Posted in: C#, Portfolio, Unity Filed under: 2021, Halfbrick, VR

Colossatron Cosmic Crisis

March 9, 2020 Liam

A mobile rogue-like based on the original Colossatron game.

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Posted in: C#, Portfolio, Unity Filed under: 2020, Halfbrick

Generating a Virtual Forest using Procedural Content Generation

November 27, 2018 Liam

My Honour’s Project. Contains 7 different generation & simulation systems that combine to create and simulate a forest in real-time.

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Posted in: C#, Programming, Project Filed under: C#, Forest Generation, Unity

Google Scripting and RPG Mechanics: Part 2

Liam

A little bit more design before diving into the code.

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Posted in: Blog, Design, Javascript, Programming Filed under: Google Scripting, Google Sheets, RPG

Google Scripting and RPG Mechanics: Part 1

November 25, 2018 Liam

So, designing RPGs is kinda hard. They get even harder when you try and list out everything in plain text.…

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Posted in: Blog, Design, Javascript Filed under: Google Scripting, Google Sheets, RPG

Cheeky Chooks

November 18, 2018 Liam

A contract with the RSPCA for free range chickens

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Posted in: C#, Portfolio, Unity Filed under: 2018, Contract Projects

Honor’s Project

November 18, 2017 Liam

Generating a Virtual Forest Environment Using Procedural Content Generation

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Posted in: C#, Portfolio, Unity Filed under: 2017, Student Projects

Final Jam

November 16, 2017 Liam

A twin stick arcade shooter, with a fruity theme.

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Posted in: C#, Portfolio, Unity Filed under: 2017, Student Projects

Commonwealth Games Ad

Liam

A contract with the Commonwealth Games and TAFE QLD for a Snapchat advertisement game

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Posted in: Javascript, Portfolio Filed under: 2017, Contract Projects

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